They took Sonic out of his own gameplay context, and left him with only superficial aesthetic remnants of it. It was always a bad decision to remove those mechanics, it's literally the worst decision they could've made, stripping Sonic of something that foundational. You wanna take rolling? Harder sell but if you can justify it in the context of the core momentum gameplay, go for it. Replace the lightspeed dash/attack with something new. You want to subtract something from Sonic's established core gameplay? Take the spindash, or the homing attack. Similar thing with the long jump's absence in Sunshine, it's gone to enable the numerous functions of the F.L.U.D.D.'s aiming, to make the big new feature even more user friendly and capable. The POINT, is that the change was careful, it left everything but the one single thing they wanted gone intact, and then built levels around that change. As an example, Captain Toad's Treasure Tracker is just Mario 3D world without a jump button, which is itself Mario 3D Land with a bigger scope and more features, and I could go on all the way to arcade Donkey Kong. I'm not against Sonic trying new things, what I'm AGAINST is fundamental, subtractive changes that REMOVE IMPORTANT SHIT FROM THE GAMES, and EVEN THEN, only when it's done recklessly, thoughtlessly.
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